The resource can be applied in many different ways. The texts about the main characteristics of the experiential/game pedagogy can be used as reading exercises. The teacher can divide the class in groups whose task is to read a given section (e.g. game pedagogy) and then illustrate the main points on a poster. The groups present their posters to each other, which gives the students the opportunity to practice speaking skills. Afterwards, the students may express their own ideas, feelings and opinions about the topic in an open discussion. The last activity is more suitable for learners at B2+ level.
Another possibility is play the games and activities listed and described in the resource. Before playing them, the class needs to read the related instructions carefully or the teacher needs to explain the rules and the teacher has to make sure that everybody understands them, so the most important technical terms and expressions have to be defined. Playing games is always fun, so students will consider this activity motivating.
Capacity to match the needs of lecturers and students
The provided tangible improvements
The capacity to motivate students to improve their language skills
Effectiveness in introducing innovative, creative and previously unknown approaches to LSP learning
Measurement of the transferable potential and possibility to be a source of further capitalisation/application for other language projects in different countries
Skills assessment and validation
Availability of appropriate tools for lecturers to monitor students’ progress and for students to assess own progress and to reflect on learning
Flexibility of the contents and possibilities for the LSP lecturers to adapt the contents to their and to students’ need
Assess the technical usability from the point of view of the lecturer and the student
Assess the accessibility from the point of view of the lecturer and the student
This online source meets the needs of students specialized in Teacher Education, as it contains the necessary vocabulary items related to experiential and game pedagogy as well as relevant, practical and useful information about two novel approaches. In addition, it is a useful collection of ideas and practical tips that teachers can also benefit from and which helps them to prepare for their lessons. The games included in the material and the topics themselves are motivating and innovative in nature. Assessment can be aimed at the vocabulary, the topic itself (i.e. what students have learnt about experiential and game pedagogy) or their oral performance in the open discussion. Teachers can make some changes in the game descriptions to adapt them to the needs of students below B2, while the sections in English can also be useful to lower level learners. The present teaching resource is accessible on the Internet and can be downloaded easily.
Website of the Teaching Source: